Chris Swanson | Creative Director
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MKX Mobile

IT's KILLING TIME

Mortal Kombat X was the first time the franchise had come to a mobile platform and we were asked to create a simple post-driven campaign for their social channels. The series highlighted places you could play the game with a complimentary headline and the iconic dragon emblem worked into each composition.

// role: creative direction, concept, design
// team: Corbett Trubey